Documentation
Wiki
Everything NoTeVayas does and the numbers behind it. If something doesn't match what you see in-game, tell me.
Requirements
| Minecraft | 26.2 |
|---|---|
| Fabric Loader | >= 0.19.3 |
| Fabric API | Required |
| Java | 25 |
| Environment | Client and server |
Installation
The mod goes on both the server and every client. The server runs the logic, but the textures and audio travel inside the mod, so a client without it installed has nothing to render or play.
Copy notevayas-1.0.0.jar into the mods/folder, along with the Fabric API.
The 4 strains
| Strain | Type | Effects | Downside | Light |
|---|---|---|---|---|
| Indica | Resistance II, Regeneration I, Absorption I | Slowness I | Light ≥ 9 | |
| Sativa | Speed II, Haste I, Jump Boost I | Nausea 5s | Light ≥ 9 | |
| Hybrid | Resistance I, Speed I, Regeneration I | Effects 40% shorter | Light ≥ 9 | |
| Nighttime | Night Vision, Slow Falling, Absorption II | Weakness I | Light ≤ 7 |
Media Luna has no penalty, but its effects last 40% less. Consumables inherit the strain of the bud they were made with.
Growing
Seeds are planted on farmland and go through 8 growth stages.








Light
Piedra Roja, Verde Sol and Media Luna need light ≥ 9. Púrpura Nocturna needs light ≤ 7: it grows at night or indoors in the dark.
Growth-speed bonuses
- Verde Sol grows 1.5× in Savanna, Plains and Desert
- If it rains and the plant can see the sky: +25% chance to grow
- With a grow lamp lit above it: 2× and the light requirement is ignored
When you break the crop
| Mature (stage 7) | 1 fresh bud + 1-3 seeds |
|---|---|
| Immature | 1 seed, no bud |
Indoor
Grow Lamp
Lit with redstone, it emits light level 15. If one is lit up to 3 blocks above a crop, the plant ignores the natural-light requirement and grows at double speed.
Hydroponic Pot
Placed directly under the farmland (two blocks below the plant), it adds +1 quality on harvest and keeps the farmland from ever drying out.
Quality
Buds carry a quality level from 0 to 3, shown in the tooltip. Two stacks of different quality don't stack.
| Level | Name | Effect duration | Extra |
|---|---|---|---|
| 0 | Brick | 0.5× | — |
| 1 | Regular | 1.0× | — |
| 2 | Premium | 1.5× | — |
| 3 | Elite Bud | 2.0× | +1 to amplifier |
How it's calculated
It's calculated on harvest, starting at 0:
- if a grow lamp was active
- if there's a hydroponic pot underneath
- if the biome suits the strain
- if it rained during growth
- with a 30% chance, if it grew out in the open with no assistance
Curing
The Drying Rack has 4 slots and turns a fresh bud into a dried bud in 4 minutes per slot, keeping the quality. Progress is saved when the chunk unloads.
| Right-click with a fresh bud | Puts it in the drying rack |
|---|---|
| Right-click with an empty hand | Takes out everything that's ready |
Consumables
| Item | Base duration | Extra |
|---|---|---|
| 45s | — | |
| 120s | — | |
| 25s | +1 amplifier · Nausea 3s at the start | |
| 90s | 15s delayed onset | |
| 240s | 30s delayed onset · +1 amplifier |
The delayed onset uses its own status effect (digestion) that, on expiry, triggers the real effects — no global schedulers.
Munchies
Rides along with any consumable, for the same duration. While it's active, hunger drops 50% faster, but any food gives +50% saturation.
Bong
Needs water. Fill it with a bucket (4 uses) and use it by right-clicking a dried bud. With no water it warns in the action bar.
Recipes
| Result | Ingredients |
|---|---|
| 1 paper + 1 sugar cane | |
| 5 iron ingots + 1 redstone | |
| 1 dried bud + 1 paper | |
| 2 dried buds + 1 paper + 1 sugar | |
| 1 dried bud + 1 cocoa + 1 wheat + 1 egg | |
| 1 cake + 3 dried buds | |
| 4 iron + 1 glowstone + 2 redstone + 1 redstone lamp | |
| 5 copper ingots + 1 water bucket + 1 dirt block | |
| 6 sticks + 2 string | |
| 3 glass + 2 copper ingots + 1 water bucket |
The Grinder
If it's in the grid when making joints, it raises the yield to 4 instead of 2 and stays in the grid, spending 1 durability (64 uses).
Consumables inherit the strain and quality of the bud used. If buds of different quality are mixed, the lowestis used.
CustomRecipe), because they have to copy components and apply the grinder rule, things a JSON can't do.World generation
The Wild Hemp appears uncommonly in Plains, Savanna, Forest and Taiga. Breaking it drops 1-2 seeds of a random strain; Púrpura Nocturna has half the chance of the others.
It has no item of its own: you get it by breaking it. To see it in creative:
/setblock ~ ~ ~ notevayas:canamo_silvestre
Commands
| Command | What it does | Permissions |
|---|---|---|
/notevayas | Plays a sound at the position of the player who runs it. | Any player |
Known issues
Status as of v1.0.0. If you find something that isn't here, report it.
- The Munchies and Digestion icon textures are missing. The effects work, but the HUD icon shows as a missing texture.
- The Wild Hemp reuses the stage-3 crop texture for now.
- The favourable biomes for Piedra Roja, Media Luna and Púrpura Nocturna are provisional.