Skip to content

Documentation

Wiki

Everything NoTeVayas does and the numbers behind it. If something doesn't match what you see in-game, tell me.

Requirements

Minecraft26.2
Fabric Loader>= 0.19.3
Fabric APIRequired
Java25
EnvironmentClient and server

Installation

The mod goes on both the server and every client. The server runs the logic, but the textures and audio travel inside the mod, so a client without it installed has nothing to render or play.

Copy notevayas-1.0.0.jar into the mods/folder, along with the Fabric API.

▼ Download

The 4 strains

StrainTypeEffectsDownsideLight
Piedra RojaIndicaResistance II, Regeneration I, Absorption ISlowness ILight ≥ 9
Verde SolSativaSpeed II, Haste I, Jump Boost INausea 5sLight ≥ 9
Media LunaHybridResistance I, Speed I, Regeneration IEffects 40% shorterLight ≥ 9
Púrpura NocturnaNighttimeNight Vision, Slow Falling, Absorption IIWeakness ILight ≤ 7

Media Luna has no penalty, but its effects last 40% less. Consumables inherit the strain of the bud they were made with.

Growing

Seeds are planted on farmland and go through 8 growth stages.

Stage 0Stage 1Stage 2Stage 3Stage 4Stage 5Stage 6Stage 7

Light

Piedra Roja, Verde Sol and Media Luna need light ≥ 9. Púrpura Nocturna needs light ≤ 7: it grows at night or indoors in the dark.

Unlike vanilla wheat, the mod measures real light (based on the time of day). That means daytime strains stall at night out in the open, unless they have a lamp. That's what makes indoor worthwhile.

Growth-speed bonuses

  • Verde Sol grows 1.5× in Savanna, Plains and Desert
  • If it rains and the plant can see the sky: +25% chance to grow
  • With a grow lamp lit above it: and the light requirement is ignored

When you break the crop

Mature (stage 7)1 fresh bud + 1-3 seeds
Immature1 seed, no bud

Indoor

Grow Lamp

Lit with redstone, it emits light level 15. If one is lit up to 3 blocks above a crop, the plant ignores the natural-light requirement and grows at double speed.

Hydroponic Pot

Placed directly under the farmland (two blocks below the plant), it adds +1 quality on harvest and keeps the farmland from ever drying out.

Quality

Buds carry a quality level from 0 to 3, shown in the tooltip. Two stacks of different quality don't stack.

LevelNameEffect durationExtra
0Brick0.5×
1Regular1.0×
2Premium1.5×
3Elite Bud2.0×+1 to amplifier

How it's calculated

It's calculated on harvest, starting at 0:

  • if a grow lamp was active
  • if there's a hydroponic pot underneath
  • if the biome suits the strain
  • if it rained during growth
  • with a 30% chance, if it grew out in the open with no assistance

Curing

The Drying Rack has 4 slots and turns a fresh bud into a dried bud in 4 minutes per slot, keeping the quality. Progress is saved when the chunk unloads.

Right-click with a fresh budPuts it in the drying rack
Right-click with an empty handTakes out everything that's ready
Eating a fresh bud without curing it gives the effects at 30% duration plus a guaranteed Nausea 10s. It's worth the wait.

Consumables

ItemBase durationExtra
Joint45s
Blunt120s
Bong25s+1 amplifier · Nausea 3s at the start
Brownie90s15s delayed onset
Space Cake240s30s delayed onset · +1 amplifier

The delayed onset uses its own status effect (digestion) that, on expiry, triggers the real effects — no global schedulers.

Munchies

Rides along with any consumable, for the same duration. While it's active, hunger drops 50% faster, but any food gives +50% saturation.

Bong

Needs water. Fill it with a bucket (4 uses) and use it by right-clicking a dried bud. With no water it warns in the action bar.

Recipes

ResultIngredients
Paper1 paper + 1 sugar cane
Grinder5 iron ingots + 1 redstone
Joint1 dried bud + 1 paper
Blunt2 dried buds + 1 paper + 1 sugar
Brownie1 dried bud + 1 cocoa + 1 wheat + 1 egg
Space Cake1 cake + 3 dried buds
Grow Lamp4 iron + 1 glowstone + 2 redstone + 1 redstone lamp
Hydroponic Pot5 copper ingots + 1 water bucket + 1 dirt block
Drying Rack6 sticks + 2 string
Bong3 glass + 2 copper ingots + 1 water bucket

The Grinder

If it's in the grid when making joints, it raises the yield to 4 instead of 2 and stays in the grid, spending 1 durability (64 uses).

Consumables inherit the strain and quality of the bud used. If buds of different quality are mixed, the lowestis used.

The consumable recipes don't show up in the recipe book: they're special recipes (CustomRecipe), because they have to copy components and apply the grinder rule, things a JSON can't do.

World generation

The Wild Hemp appears uncommonly in Plains, Savanna, Forest and Taiga. Breaking it drops 1-2 seeds of a random strain; Púrpura Nocturna has half the chance of the others.

It has no item of its own: you get it by breaking it. To see it in creative:

/setblock ~ ~ ~ notevayas:canamo_silvestre

Commands

CommandWhat it doesPermissions
/notevayasPlays a sound at the position of the player who runs it.Any player

Known issues

Status as of v1.0.0. If you find something that isn't here, report it.

  • The Munchies and Digestion icon textures are missing. The effects work, but the HUD icon shows as a missing texture.
  • The Wild Hemp reuses the stage-3 crop texture for now.
  • The favourable biomes for Piedra Roja, Media Luna and Púrpura Nocturna are provisional.